- Open Flash new document.
- Create a small ball shape movieclip in the library.
- Give it a AS linkage name "Ball".
What we are going to do :
- Creating the ball. [Random place, Random Size, Random Color ...].
- Displaying the ball on stage.
- Moving the ball.
<code>
//stage size
= 926 x534 px
import flash.events.Event;
import flash.utils.Timer;
import flash.events.TimerEvent;
import flash.geom.ColorTransform;
var Bx;
var By;
var Bd;
var Ba;
var red;
var green;
var blue;
/*
Assigning variables
ball x position = Bx
ball y position = By
ball diameter = Bd
ball opacity = Ba
red = red color amount of the
ball
green = green color amount of the ball
blue = color amount of the ball
*/
function createBall():void{
Bx = Math.floor(Math.random()*926)+1;
//Max value =
926 Min value = 1
By = -Math.floor(Math.random()*534)-54;
//according to the
values, ball creates above the stage
Bd = Math.floor(Math.random()*20)+10;
Ba = Math.floor(Math.random()*99)+60;
var ball:Ball = new Ball();
ball.x = Bx;
ball.y = By;
ball.width = Bd;
ball.height = Bd;
red = Math.random();
green = Math.random();
blue = Math.random();
var myColour:ColorTransform = new
ColorTransform(red+0.6,green,blue-0.2);
ball.transform.colorTransform = myColour;
ball.alpha = Ba/100;
var xposInf = Math.floor(Math.random()*5)-2;
var yposInf = Math.floor(Math.random()*5)-2;
function moveBall(e:Event):void{
ball.x+=xposInf;
ball.y+=yposInf;
}
// Adding the ball on stage
stage.addChild(ball);
//Moving the ball according to frame rate.
stage.addEventListener(Event.ENTER_FRAME,moveBall);
/*
To save the memory usage
after 60 seconds ball created will be removed
*/
var timer:Timer = new Timer(60000,1);
timer.addEventListener(TimerEvent.TIMER,removeBall);
function removeBall(e:Event):void{
stage.removeChild(ball);
}
timer.start();
}
/*
A function to create a ball
Ball x,y,size,opacity values generates
randomly as well as color value.
xposInf is a variable for horizontal(x)
speed of the ball (random value)
yposInf is a variable for vertical (y)
speed of the ball (random value)
*/
// A function to create 2 balls at a time
function addBalls(e:Event):void{
createBall();
createBall();
}
// creating two balls on stage continuously
stage.addEventListener(Event.ENTER_FRAME,addBalls);
//adding a significant amount(100) balls at the start
for(var i=0;i<100;i++){
createBall();
}
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